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Groups

A group collapses several cards into a single tidy node. Use groups to keep a busy canvas readable — bundle a composed layout (background + camera + overlays) into one block you can fire, move, and manage as a unit.

Creating a group

  1. Select the cards you want (click and drag, or shift‑click).
  2. Right‑click the canvas → Group Selection.

The selected cards become members of a new group node, and the canvas shows the group instead of the loose cards.

The group node

A group node has its own A and B buttons, an Edit button, and a label:

ControlWhat it does
A / BFire the group's output element to Deck A or Deck B.
EditOpen the group's inner canvas to arrange its members.
Out: …Shows which member is the group's output (or "No output").

Right‑click the group for Rename, Edit Group, Ungroup, and Delete.

Setting the group's output

A group plays one element to a deck — its output (also called the delegate). Inside the group, use a member card's Set output button to choose which element the group sends out when you press its A/B buttons. Typically this is the top composition (e.g. a canvas holding everything via a Transform Context node).

Editing inside a group

Click Edit to open the group's own node canvas. It works just like the main canvas — add clips, transform contexts, audio nodes, and scripts, and wire them together. Right‑click inside to add elements and special nodes.

Ungrouping

Right‑click → Ungroup to dissolve the group and return its members to the main canvas as individual cards.