Groups
A group collapses several cards into a single tidy node. Use groups to keep a busy canvas readable — bundle a composed layout (background + camera + overlays) into one block you can fire, move, and manage as a unit.
Creating a group
- Select the cards you want (click and drag, or shift‑click).
- Right‑click the canvas → Group Selection.
The selected cards become members of a new group node, and the canvas shows the group instead of the loose cards.
The group node
A group node has its own A and B buttons, an Edit button, and a label:
| Control | What it does |
|---|---|
| A / B | Fire the group's output element to Deck A or Deck B. |
| Edit | Open the group's inner canvas to arrange its members. |
| Out: … | Shows which member is the group's output (or "No output"). |
Right‑click the group for Rename, Edit Group, Ungroup, and Delete.
Setting the group's output
A group plays one element to a deck — its output (also called the delegate). Inside the group, use a member card's Set output button to choose which element the group sends out when you press its A/B buttons. Typically this is the top composition (e.g. a canvas holding everything via a Transform Context node).
Editing inside a group
Click Edit to open the group's own node canvas. It works just like the main canvas — add clips, transform contexts, audio nodes, and scripts, and wire them together. Right‑click inside to add elements and special nodes.
Ungrouping
Right‑click → Ungroup to dissolve the group and return its members to the main canvas as individual cards.