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Phone camera (WebRTC)

A Phone Camera element streams a smartphone's camera into SwitchX over Wi‑Fi using WebRTC — no app store download or cable required for the basic browser path. It's a quick way to add a roaming camera: a crowd cam, a touchline view, a backstage feed.

Add it: Add Element → Phone Camera (WebRTC)….

Phone camera is an optional feature. If your build doesn't include it, the menu item is greyed out.

How pairing works

  1. Choose how the phone will reach your PC:
    • Local network (LAN) — phone and PC on the same Wi‑Fi (the usual choice).
    • Public relay server — for connecting over the internet via a relay you run (advanced).
  2. SwitchX shows a QR code and a "Waiting for phone…" status.
  3. On the phone, scan the QR code:
    • Your phone's camera app opens a browser streamer page, or
    • The SwitchX companion app pairs natively.
  4. Once the phone connects, the status changes to Connected and the live feed appears as a card.

On the LAN path your phone may warn about a self‑signed certificate — accept it so the camera can start. If a firewall prompt appears on the PC, allow it so the phone can reach SwitchX.

What it can do

  • Stream a phone camera live to either deck.
  • Transform and position on a canvas like any source.
  • Reconnect later — the element remembers its pairing, so you can bring the phone back without setting up again.

Tips

  • Keep the phone on the same Wi‑Fi as the PC for the simplest, lowest‑latency connection.
  • Mount or stabilise the phone for steady footage; Wi‑Fi cameras are best for roaming shots rather than locked‑off hero angles.