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Layer node

Layer node

The Layer node stacks several video streams on top of each other on a shared canvas — CutWire Prism's compositing node. It replaces the old "transform context" node.

Add it: right‑click the empty canvas → Add → Switching Node → Layer.

Ports

  • Several blue inputs, on the left edge. The node always keeps one empty input available — connect a stream to it and a new empty slot appears below, so you never run out of room to add another layer.
  • One blue output, on the right edge — the composited result, ready to feed a Process node, an A/B Select node, or the Output node directly.

The layer list

Each connected input adds a row to the node showing:

ControlWhat it does
Eye iconToggle that layer's visibility on/off without disconnecting it.
NameDouble‑click to rename the layer.
▲ / ▼Move the layer up or down in the stack.

Order matters: the bottom row is the bottom‑most layer; the top row sits on top of everything below it — just like a layers panel in an image editor.

Edit Layout

Edit Layout canvas

Click Edit Layout on the node to open the visual canvas editor, where you drag and resize each connected layer directly on a representation of the composition. Use Edit Canvas Size to change the output resolution the layers are positioned within.

Typical setup

  1. Wire a background Input node into the Layer node's first input.
  2. Wire a camera, text, or overlay into the next input(s) — each gets its own row.
  3. Use Edit Layout to position and size each layer.
  4. Reorder rows with ▲ / ▼ so the right elements sit on top.
  5. Take the Layer node's output to an A/B Select node or straight to the Output node.